A satirical first-person art-gallery vandalism simulator built in Unity — pick a colour, size your brush, and splatter paint across a pristine gallery. There’s no security and nobody to stop you; the only thing in your way is your conscience.
ArtAttack is exactly what it sounds like: you're alone in a pristine, high-end art gallery with a bucket of paint and an uncontrollable urge to make things messier. There’s no security to worry about — just you, the walls, and nobody stopping you, which is the joke. Its tagline says it best: "Creativity isn't a crime… but it does make a mess." The look borrows the stark, monochrome charcoal world of artist Lee Bae, then adds colour and lets you ruin it — all around a real-time decal-painting system and a first-person walk through the exhibit.
Pick a colour from the palette, size your brush, and splatter paint straight onto the gallery walls. Quit, and a Game Over screen hands down one of 14 randomized, arrest-themed one-liners — "Arrested for excessive style" among them — so the consequences arrive only as punchlines.
Don’t take my word for it — the receipts are on GitHubThe tone was the hardest design constraint, not the code — keeping ArtAttack funny rather than mean-spirited shaped decisions all the way down to the wording of the Game Over lines. Technically, the decal-based paint system was the most transferable lesson: real-time surface painting on arbitrary 3D geometry is a much better fit for decals than for runtime texture manipulation.
What's next is mostly about letting players undo their mistakes — and then make new ones: an undo/redo system, more brush types (spray, markers, chalk), a photo mode to capture the damage, and builds for more platforms.